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The House of Abraxas
The House of Abraxas is a fascinating and complex civilization, representing the pinnacle of genetic engineering and evolution across the cosmos. With roots that trace back to a mysterious and ancient origin, this house stands as a testament to the convergence of 23 different sentient species, each contributing their finest traits to create a being of unparalleled potential.
Branches of the House of Abraxas:
1. Uma (Light):
- This branch is associated with illumination, both metaphorically and literally. They are likely the torchbearers of knowledge, spirituality, and enlightenment, guiding others in the pursuit of higher understanding and moral clarity.
2. Vidar (Warrior):
- The Vidar branch embodies the martial spirit. They are the protectors and warriors of the House of Abraxas, possessing incredible combat abilities and a strong sense of honor and duty.
3. Orion (Boundary):
- This branch is responsible for patrolling and guarding the edges of their star systems. They ensure that no external threat breaches their borders, acting as sentinels who maintain the security and integrity of their territory.
4. Cian (Ancient):
- The Cian are the eldest and most revered within the House of Abraxas. They hold the accumulated wisdom of countless millennia and are deeply respected as the custodians of history, tradition, and the ancient ways.
5. Pallas (Wisdom):
- Dedicated to the search for truth and knowledge, the Palas branch is likely composed of scholars, philosophers, and scientists. They are the seekers of wisdom who push the boundaries of understanding in all fields of study.
Offshoots of the House of Abraxas:
Over time, the influence of the House of Abraxas has led to the rise of various offshoots, each developing its own unique identity and culture while retaining a connection to their progenitors.
1. House of Gurun:
- Residing in the Hemathion System, the Gurun are the result of the genetically combined DNA from the Houses of Abraxas & Leo, adapting to the specific conditions of their home system.
2. House of Aran:
- Inhabiting the Leander System, the Aran have a distinct narrative detailed in the "Houses of MiddleVerse." They could represent a unique cultural or ideological evolution from the main House of Abraxas, possibly with their own traditions or forms of governance.
3. House of Cawr:
- This offshoot is composed of human giants in the Sylvania System. They might represent a physically divergent evolution of the Abraxas lineage, adapted to a different environment or societal structure.
Allied Houses:
The House of Abraxas does not operate in isolation but works closely with other powerful houses, each representing a different form of sentient life and specializing in various domains.
1. House of Leo:
- Feline sentients from the Viridios System, likely known for their agility, sharp intellect, and possibly a predatory nature, making them formidable allies in both strategy and combat.
2. House of Selvans:
- Tree sentients residing primarily in the Anitu and Sylvania Systems, but with roots spreading across MiddleVerse's flora, representing a deep connection to nature and possibly serving as the spiritual or ecological guardians within the MiddleVerse.
Opposing Forces:
The House of Abraxas and its allies are engaged in an ongoing struggle to protect the MiddleVerse from various threats, each representing different challenges to their rule and the stability of the cosmos.
1. House of Draco:
- Reptilian beings from the Nathair System, likely embodying cunning, cold-blooded ruthlessness, and a desire for dominance, making them a formidable adversary.
2. House of Akula:
- Sentient marine beings from the Valtameri System, possibly representing a fluid, adaptable threat, with strengths in areas like naval or aquatic combat.
3. Houses of Upiór and Udo:
- Perverted offshoots of the House of Abraxas, residing in the Orek and Vuk systems respectively. These houses could represent a dark mirror to Abraxas, perhaps embodying corrupted or twisted versions of their parent house's traits.
The House of Abraxas stands as a beacon of ancient wisdom and unmatched potential, navigating a complex web of alliances and enmities across the stars. Their story is one of evolution, adaptation, and the eternal struggle to maintain order in a universe fraught with danger and intrigue.
The House of Leo
Leo & Draco
Nathair System
Hemathion System
Indira System
Viridios System
The House of Leo
The House of Leo is one of the most ancient and revered civilizations within the MiddleVerse, standing as a beacon of righteousness and order in a universe teeming with both light and darkness. As a race almost as old as Time itself, they hold a position of immense respect and authority, rivaled only by the House of Draco and the enigmatic House of Tempus, the latter being the ultimate guardians and keepers of time in MiddleVerse.
The House of Leo: Guardians of the Light
Originally hailing from the constellation of Ryon, the House of Leo has transcended its origins to become a galactic power committed to the cause of good. Their partnership with the House of Abraxas has forged a powerful alliance dedicated to keeping the forces of evil at bay. This partnership is not merely a strategic alliance but a deep, almost spiritual, merging of ideals and capabilities, resulting in a unified front that tirelessly defends the MiddleVerse from those who seek to dominate and corrupt it.
A Galactic Presence
The House of Leo has established itself across various star systems, each serving as a bastion of their influence and values:
Gobi System:
- Here, the House of Leo has constructed vast academies dedicated to the training of warriors and scholars, ensuring that their legacy of wisdom and strength continues through the ages.
Hemathion System:
- In this system, the House of Leo has founded a series of cultural and educational centers that serve as hubs of learning and artistic expression, promoting the exchange of ideas and fostering interspecies cooperation. While keeping a watchful eye on the House of Gurun...
Indira System:
- The House of Leo's influence in Indira is marked by their impressive citadels, which stand as symbols of justice and protection. These fortresses are not just military strongholds but also centers of governance and diplomacy.
Alleo System:
- In Alleo, the House of Leo has created a society focused on spiritual enlightenment and the pursuit of truth, with temples and meditation centers scattered throughout the system.
Nathair System:
- Despite the proximity to their adversaries in the House of Draco, the House of Leo has managed to maintain a foothold here, serving as a counterbalance to the influence of Draco. This presence is a testament to their resilience and determination to spread their influence even in the most challenging environments.
The Libraries of Leo: Keepers of Galactic History
One of the most renowned aspects of the House of Leo is their vast and comprehensive libraries, which are said to be the most complete record of Galactic History in all of MiddleVerse. These libraries are not just repositories of knowledge but sacred institutions where the past is preserved, studied, and revered. Scholars from across the MiddleVerse come to these libraries to seek knowledge, to understand the history of their own species, and to learn from the mistakes and triumphs of the past. The only other collection that rivals these archives is that of the House of Tempus, whose records span the entire breadth of time itself.
The Eternal Struggle: Leo vs. Draco
The House of Leo's greatest adversary is the House of Draco, a race as ancient as Leo, but diametrically opposed in philosophy and purpose. While Leo stands for everything good and righteous, Draco embodies a relentless drive for absolute control and domination. The scholars of MiddleVerse often speculate that Draco's obsessive need for control is born out of a deep-seated insecurity, a fear of the chaos that might ensue if they are not in command. Regardless of the psychology behind their motivations, the House of Draco remains a formidable and unyielding opponent, employing cunning, strength, and ruthlessness in their quest for power.
Without the House of Leo and their allies, MiddleVerse might have already fallen under Draco's iron grip. The struggle between these two houses is not merely a battle of strength but a war of ideologies—freedom versus tyranny, righteousness versus domination. This conflict has shaped much of the history and evolution of the MiddleVerse, with the House of Leo constantly striving to uphold the principles of justice, honor, and freedom.
The House of Tempus: Guardians of Time
While the House of Leo stands as the moral and cultural guardian of the MiddleVerse, the House of Tempus operates on a different plane altogether. Located in the Kronos System but omnipresent throughout the MiddleVerse, the House of Tempus is responsible for the maintenance and protection of the temporal fabric of the universe. They are elusive, appearing only when they wish to be seen, and their knowledge of time is unparalleled. The House of Tempus maintains a delicate balance in the flow of time, ensuring that history unfolds as it should, intervening only in moments of great cosmic significance.
The relationship between the House of Leo and the House of Tempus is one of mutual respect. Leo's libraries may contain the most comprehensive record of galactic events, but it is Tempus that holds the ultimate understanding of how these events fit into the grand tapestry of time.
A Legacy of Light
The House of Leo is more than just a civilization; it is a symbol of all that is good in the MiddleVerse. Their influence spans countless star systems, their libraries are unmatched in their depth and scope, and their eternal struggle against the forces of Draco ensures that the MiddleVerse remains a place of hope and freedom. Their legacy is one of courage, wisdom, and unwavering dedication to the preservation of light in the face of darkness.
The House of Draco
Nathair System
Hemathion System
Viridios System
Leander System
Alleo System
The House of Draco
The House of Draco stands as one of the most ancient and formidable forces within the MiddleVerse, a race so old that they claim to be the first to attain sentience in this ancient universe. This belief in their primacy drives their relentless quest for control over every other race and civilization in MiddleVerse, seeing their rule as a natural right—a destiny they are compelled to fulfill.
The Primacy of Draco: A Claim to Rule
For the House of Draco, their ancient origins are not just a point of pride but a justification for their actions. They see themselves as the rightful rulers of MiddleVerse, destined to impose order and dominion over all other sentient beings. This belief in their superiority manifests in their actions, from the overt display of military power to the more insidious methods of subjugation that they have perfected over countless millennia.
Methods of Control
Military Dominance:
- The House of Draco has long been known for its formidable military prowess. In many star systems, they have imposed their will through sheer force, crushing opposition with their advanced weaponry and tactical brilliance. Their armies are vast, their fleets of warships formidable, and their strategic acumen immensely difficult to match. When they deem it necessary, Draco will conquer through direct conflict, establishing military outposts and colossal metropolises that serve as centers of power and control.
Subterfuge and Infiltration:
- Despite their strength, the House of Draco often prefers more subtle methods of control. They are masters of subterfuge, infiltrating other cultures from within. In primitive societies, they might present themselves as deities, using this divine facade to manipulate and control the population. In more advanced civilizations, Draco’s influence is more insidious, involving the infiltration of government bodies, the spreading of their cultural motifs, and the manipulation of geopolitical landscapes to weaken and ultimately control their targets. By embedding themselves within the very fabric of these societies, Draco can pull the strings from the shadows, ensuring that these civilizations fall under their influence without ever realizing it.
Cultural Corruption:
- The House of Draco excels at corrupting the cultural and political structures of other civilizations. They weave their own cultural elements into those of the societies they wish to control, subtly altering belief systems, values, and power structures until these civilizations become extensions of Draco's will. This method allows them to exert control without the need for open conflict, making their dominance more difficult to detect and resist.
The Eternal Conflict: Draco vs. Leo and Abraxas
The greatest obstacles to the House of Draco’s ambitions are the House of Leo and the House of Abraxas, two ancient and powerful civilizations that stand in stark opposition to Draco’s tyrannical goals.
House of Leo:
- The House of Leo is Draco’s most feared and relentless foe. As paragons of righteousness and defenders of the free civilizations of MiddleVerse, Leo actively combats Draco’s attempts to dominate the universe. Their influence is felt across many star systems, where they tirelessly work to dismantle Draco’s footholds and free the societies under their control. The ideological battle between Leo and Draco is one of the oldest and most enduring conflicts in MiddleVerse, a struggle between freedom and tyranny, light and darkness.
House of Abraxas:
- While the House of Abraxas is a natural ally to Leo, their relationship with Draco is more complex. Abraxas, with its vast diversity and presence across multiple star systems, has occasionally been infiltrated by Draco’s subversive tactics. However, this does not diminish their role as a crucial ally in the fight against Draco. The House of Abraxas, with its almost unlimited potential and diverse branches, brings a multifaceted strength to the struggle, countering Draco’s influence with their own unique abilities and wisdom.
The Draco Empire: A Ubiquitous Presence
The House of Draco’s influence spans nearly every star system in MiddleVerse. Their reach is vast, from grand, imposing cities that serve as their centers of power to strategic military outposts scattered across the galaxy. In some systems, they have achieved total control, ruling with an iron fist and bending entire civilizations to their will. In most, their presence is more subtle, a shadowy influence that slowly tightens its grip over time.
Systems Under Draco Control:
Kronos System:
- Despite the presence, both physical and ethereal, of the enigmatic and ever present House of Tempus, the House of Draco has managed to establish a presence here, using their cunning and subversive tactics to try and gain influence in a system that is crucial to the flow of time itself. A task that has, thus far, proven itself fruitless for obvious reasons.
Nathair System:
- The birthplace of the House of Draco, Nathair is a stronghold of their power. Here, their cities of obsidian and volcanic glass are symbols of their might, and their rule is absolute. Nathair serves as the nerve center of Draco’s empire, from which their plans for galactic domination are orchestrated.
Indira System:
- In the Indira System, Draco has established covert operations to undermine the influence of the Houses of Leo and Abraxas, seeking to turn this key system into another jewel in their imperial crown.
Hemathion & Leander Systems:
- Draco’s presence here is more insidious, with their agents working to slowly erode the influence of other powers and bring the system under Draco’s control.
Under the Spell of Draco:
Most civilizations under Draco’s influence live in a state of illusion, blissfully unaware of the true nature of their shadow rulers. These societies believe themselves to be free, yet their leaders, values, and decisions are all subtly manipulated by Draco. This "illusion of freedom" is perhaps Draco’s most dangerous weapon, as it allows them to maintain control without provoking the rebellion and resistance that open conquest might incite.
An Unquenchable Thirst for Domination
The House of Draco’s ambition knows no bounds. They are driven by an unrelenting desire to bring all of MiddleVerse under their control, a thirst for power that can only be quenched by total domination. Every sentient species, every civilization, every house in MiddleVerse is either a target for conquest or a potential ally/prey to be subverted. To Draco, there is no middle ground—only submission or resistance.
The struggle between the House of Draco and the forces of freedom, represented by the House of Leo and their allies, is one of the defining conflicts of MiddleVerse. It is a battle that has shaped the history of this ancient universe and will continue to influence its future, as long as Draco's ambition burns bright in the hearts of its cold and calculating rulers.
The House of Tempus
Jarilo System
Devasa System
Eos System
Anitu System
Kronos System
The House of Tempus
The House of Tempus is the most enigmatic and ancient presence in the MiddleVerse, transcending all other entities in both age and purpose. As the guardians and keepers of time itself, they are responsible for the delicate and complex task of monitoring the very fabric of space-time. Their existence is intertwined with the flow of time across the entirety of the MiddleVerse, and they are omnipresent, existing simultaneously at every point in every timeline within the vast structure of the space-time Dodecahedron.
The Essence of the House of Tempus:
The House of Tempus defies the conventional understanding of existence. They are neither bound by physical form nor restricted by linear time. Instead, they exist in a state that is both material and ethereal, able to manifest in any form—biological, geological, or cosmic—depending on the necessity of the moment. They are the subtle forces that influence events in ways that are often imperceptible, guiding the flow of time while ensuring that the cosmic balance is maintained.
Everywhere and Nowhere:
- The House of Tempus is everywhere at once, yet they are nowhere to be seen unless they wish to reveal themselves. They are the imperceptible push that saves you from harm, the feeling of déjà vu, the inexplicable sensation of destiny. They are the unseen architects of the cosmic order, present in every moment across every timeline, ensuring that the universe progresses in accordance with the grand design.
The Light Behind the Darkness:
- In a universe defined by duality—light and dark, good and evil—the House of Tempus is the light that creates the shadows. They are the force behind the scenes, the subtle energy that ensures that, despite the darkness, light will eventually prevail. Their role is not to judge but to ensure that the natural course of existence is followed, which inherently favors the betterment of all things.
Guardians of the Cosmic Dance:
The House of Tempus sees time not as a straight line but as a vast, intricate dance—what they refer to as the Cosmic Dance. Every sentient being in the MiddleVerse is a part of this dance, their actions and decisions contributing to the greater flow of time and existence. This dance spans eons, across multiple lifetimes and dimensions, with each being navigating a complex web of choices and consequences that ultimately lead to enlightenment.
Guiding the Flow of Time:
- The House of Tempus is charged with ensuring that this dance unfolds as it should. They monitor the countless organic, mathematical equations and interactions that make up the fabric of existence, allowing mistakes to be made where necessary, for these are the lessons that drive growth and understanding. In their infinite wisdom, they understand that the journey toward enlightenment is a path filled with trials and errors, and these must be allowed to occur.
Foresight and the Favoring of Good:
- While the House of Tempus remains unjudging in their role, their foresight is absolute. They perceive the entirety of time in a way that no other being can, understanding the full scope of existence and the interconnectedness of all things. This understanding naturally leads them to favor the forces of good, not because they are biased, but because the natural course of existence is towards the betterment of everything. The House of Tempus knows that, in the grand scheme of the Cosmic Dance, the easy and alluring paths may win individual battles, but the forces of good are destined to win the war.
Influence Across MiddleVerse:
The influence of the House of Tempus is subtle yet omnipotent. They do not intervene directly in the affairs of the MiddleVerse unless absolutely necessary. Instead, they guide the flow of time, allowing events to unfold as they should while gently nudging the universe towards a state of balance and harmony.
The Stone and the Touch:
- The House of Tempus can be the stone that trips you, preventing a greater disaster from befalling you moments later. They are also the warm feeling you experience when a loved one touches your hand, a subtle reminder of the connections that bind all beings together across time and space. These small, seemingly insignificant moments are the handiwork of Tempus, ensuring that the threads of time are woven together in a way that promotes growth and understanding.
Patience and Impatience:
- knowing that the journey towards enlightenment requires a balance of both. They instill patience in those who must wait for answers, understanding that time will reveal all truths in its due course. At the same time, they invoke impatience in those who must act, ensuring that the forces of good do not become complacent in their struggle against darkness.
The Unseen Architects:
In many ways, the House of Tempus is the unseen architect of the MiddleVerse, the silent force ensuring that all things move towards a state of equilibrium. They are the balance between chaos and order, the guiding hand that ensures the Cosmic Dance continues in harmony.
The Eternal Watchers:
- The House of Tempus is constantly vigilant, watching over every timeline, every possibility, and every outcome. They do not interfere lightly, for they understand that every action has consequences that ripple through time. However, when they do choose to act, their influence is profound and far-reaching, altering the course of history in ways that are often not understood until much later. To the point of sometimes allowing Evil to win temporarily, so that when the equation completes itself there is a greater understanding on the meaning of spiritual growth.
The Light Within the Darkness:
- Ultimately, the House of Tempus represents the light within the darkness, the force that ensures that even in the darkest of times, there is always hope. They are the protectors of time, the guardians of the Cosmic Dance, and the eternal watchers who ensure that, in "the end", good will prevail.
The House of Tempus is both a mystery and a constant presence in the MiddleVerse, a reminder that time is not just a measurement of existence, but a force to be guided and protected. Their existence is a testament to the intricate and delicate balance that holds the universe together, a balance that they have maintained since the beginning of time itself.
The House of Aran
Leander System
Kingdom of Qamar
Kingdom of Shamas
Kingdom of Arsian
Kingdom of Sayf
Kingdom of Kartal
Kingdom of Yara
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The House of Aran
The House of Aran is a fascinating and complex offshoot of the House of Abraxas, representing a unique blend of ancient lineage and independent cultural evolution. Inhabiting the Leander System, this relatively young House, in terms of galactic history, has developed in isolation, unaware of the larger cosmic struggles and the vast sentient diversity that exists throughout the MiddleVerse. Their existence is primarily confined to a variety of deserts on their home planet, leading to a civilization that is rich in both cultural and martial traditions.
Geographical and Cultural Landscape:
The House of Aran is divided into several Kingdoms, each named after celestial and symbolic entities, reflecting the unique environmental conditions and cultural developments within each region. These Kingdoms, while sharing core characteristics, have diverged in many ways, leading to a rich tapestry of traditions, beliefs, and ways of life.
Kingdom of Qamar (Kingdom of the Moon):
- Located in the cold deserts, the Kingdom of Qamar is known for its serene, moonlit landscapes. The people of Qamar are introspective and mystical, deeply connected to the rhythms of the night and the cycles of the moon. Their architecture is characterized by reflective surfaces and pale stone, creating a luminous effect under the stars.
Kingdom of Shamas (Kingdom of the Sun):
- Situated in the scorching subtropical deserts, the Kingdom of Shamas thrives under the relentless sun. The Shamas people are resilient and resourceful, masters of solar energy and heat-resistant materials. Their structures are designed to diminish the powerful heat of the primary star, incorporating solar resistant materials to their constructions.
Kingdom of Arsian (Kingdom of the Lion):
- Heavily influenced by the House of Leo, the Kingdom of Arsian is a warrior society that values courage, honor, and the protection of their people. They are known for their martial prowess and lion motifs in their architecture and art. Their cities are fortified and strategically located, symbolizing their readiness for both defense and honor-bound conflict.
Kingdom of Sayf (Kingdom of the Sword):
- The Kingdom of Sayf embodies the martial spirit of the House of Aran, with a culture deeply rooted in the art of war. Their deserts are harsh and unforgiving, shaping a society that prizes strength, discipline, and tactical genius. Their cities are fortified bastions, with imposing stone walls and a focus on military academies and armories.
Kingdom of Kartal (Kingdom of the Eagle):
- Kartal, located in the rocky deserts, is known for its cities built in oasis covered valleys, in between high cliffs, and on top of vast mesas that rise from the desert floor and go on for miless. The people of Kartal are fierce and independent, often compared to eagles in their agility and vision. They have a deep connection to the skies, with advanced knowledge of archery warfare and a culture that reveres birds of prey.
Kingdom of Yara (Kingdom of the Friend/Helper):
- The Kingdom of Yara is the most peaceful of the Aran kingdoms, residing in coastal deserts where the sea meets the sands. They are known for their diplomacy, trade, and craftsmanship. Yara is a cultural melting pot, with influences from various other kingdoms and a strong tradition of hospitality and alliance-building.
Influence of External Forces:
The House of Aran, despite its isolated development, has not been immune to external influences. The House of Draco has cunningly infiltrated their societies in the distant past, subtly sowing seeds of discord and war among the Aran Kingdoms. The Draco's typical strategy of presenting themselves as deities and weaving their culture into that of Aran has led to intermittent conflicts between the kingdoms. These wars are, in reality, a product of Draco's "divide and conquer" tactics, keeping the Aran people distracted and divided.
Draco's Manipulations:
- The House of Draco’s influence is evident in the martial nature of many Aran kingdoms, where warfare and conquest are often glorified. These conflicts have occasionally erupted into full-scale wars, driven by Draco’s insidious manipulation. However, the Aran people, largely unaware of their puppet masters, view these conflicts as natural extensions of their martial traditions.
Resilience and the Influence of the Houses of Leo & Abraxas:
Fortunately, the benevolent influences of the House of Leo and the House of Abraxas have also found their way into the House of Aran. These Houses have worked tirelessly, albeit subtly, to counteract Draco’s malevolent influence, guiding the Aran people towards higher ideals.
Arsian’s Leo Connection:
- The Kingdom of Arsian, in particular, has been a focal point for the House of Leo’s influence. The lion symbolism and the values of courage, honor, and protection prevalent in Arsian culture are direct results of this influence. The House of Leo has inspired the Arsian people to become protectors rather than conquerors, striving for unity and peace rather than division and war.
Abraxas’s Subtle Guidance:
- The House of Abraxas, from which Aran originally branched off, continues to influence the Aran people through cultural and spiritual means. This influence manifests in the sages of Aran, who, though not as knowledgeable as their Abraxas counterparts, are deeply intuitive and capable of profound insights. They have guided the people towards beauty, knowledge, and inner growth, fostering a culture that, despite its martial tendencies, values art, spirituality, and wisdom.
Cultural and Architectural Beauty:
The cities and monuments of the House of Aran are renowned throughout the MiddleVerse for their Intrinsic and profound architectural beauty. The harsh desert environments have led to innovative, as well as ancient and resilient building techniques, with structures designed to withstand extreme conditions while harmonizing with the natural landscape.
Oasis Cities:
- Some of the most breathtaking aspects of Leander's landscape are its oasis, which stretch for hundreds of miles across the desert. The cities built there are marvels of engineering, with water channels, palm groves, and lush gardens creating verdant paradises amidst the barren deserts. The architecture here is characterized by flowing lines, natural materials, and an emphasis on harmony with the environment.
Monuments of War and Peace:
- The duality of the Aran culture is reflected in their monuments, which celebrate both their martial prowess and their achievements in art and spirituality. Massive stone carvings of warriors stand alongside temples dedicated to knowledge and inner growth, symbolizing the balance that the Aran people strive to maintain.
A People on the Brink of Awakening:
The House of Aran, though currently unaware of the larger galactic context, stands on the brink of a potential awakening. As the cosmic forces of the MiddleVerse continue their intricate dance, the Aran people may one day find themselves surprisingly, drawn into the greater struggles and alliances that define their galaxy. When that time comes, albeit behind most races technologically, their unique blend of martial skill, cultural richness, and spiritual depth will undoubtedly make them a formidable force in the MiddleVerse.
Until then, the House of Aran continues to thrive in its isolated deserts, a testament to the resilience and adaptability of its peoples. Their journey, both inward and outward, is far from over, and the genetic legacy of the House of Abraxas lives on in this hardy and proud offshoot, waiting to play its part in the greater story of the MiddleVerse.
The House of Selvans
Sylvania System
Abraxas System
Anitu System
Devasa System
Jarilo System
Indira System
The House of Selvans
Anitu System
The House of Selvans is one of the most ancient and revered Houses in the MiddleVerse, embodying the essence of Nature itself. As sentient tree-beings, they represent the primordial force of life and the delicate balance that sustains all existence. Their origin predates nearly all other Houses, with the only exception being the House of Tempus, the Keepers of Time. The Selvans were among the first beings to awaken with the dawn of light, created to tend to nature, nurture the wild, and ensure that the natural order remained undisturbed across the vast expanses of the MiddleVerse.
Origins and Characteristics:
The Selvans were born fully aware, with the gift of speech and a deep, intrinsic connection to the natural world. Their communication abilities extend far beyond the mycorrhizal networks typical of plant life. They possess the unique capability to communicate with all other sentient species without the need for technological aids such as sentient translators or sonic-converters, a feat that scholars of the House of Abraxas and beyond regard as unparalleled.
The Selvans exist in a variety of forms, ranging from towering strong trees with canopies to smaller, yet robust tree-beings suited to different climates and ecosystems. Their appearances are as diverse as the environments they inhabit, from the dense, humid jungles to the sparse, icy forests of cold, desolate worlds. Each Selvan reflects the environment in which it was born, making them masters of adaptation and guardians of their respective ecosystems.
Role in the MiddleVerse:
The Selvans are the ultimate caretakers of the natural world, patrolling the wilds of the MiddleVerse to maintain the balance of nature. They are more than just protectors of the forests and jungles; they are the embodiment of nature’s wisdom and power. Their knowledge is ancient, encoded in their very DNA, and passed down through the ages. This ancient wisdom is what makes them not only formidable allies but also revered leaders and nurturers.
The Selvans’ power is, usually, not immediate or explosive; rather, it is slow, steady, and inexorable, much like the growth of a forest. However, when roused to action, their strength is tremendous, capable of shifting the course of battles and even the fate of entire star systems. Despite their potential for power, the Selvans rarely manifest in a violent manner. They prefer to lead, guide, and nurture, always striving to maintain the natural balance of the universe.
Alliances and Connections:
The House of Selvans enjoys deep, natural alliances with several other Houses, particularly those that share a profound connection with nature. The Feline Houses of Leo, Tigras, and Panthera, as well as the Ursidae and Phylum Chordata (Avian vertebrate species), are natural allies of the Selvans, recognizing the importance of their role in preserving the natural order.
The House of Abraxas and the House of Dangun (the later are sentient primates from the Pokok System) hold special relationships with the Selvans, bonds that go beyond mere diplomacy. The Selvans taught the Abraxas the metaphysical art of opening individual energy portals, a skill that Abraxas has used to great effect throughout the MiddleVerse. This connection is so profound that it is said to resonate on an energy molecular level, further strengthening the ties between these ancient Houses.
The House of Dangun shares a symbiotic relationship with the Selvans, their jungle cities seamlessly integrated into the natural landscape. The Dangun people are known for their astonishing civilization, with cities that are considered among the most beautiful in the MiddleVerse, especially when illuminated under the night skies. This architectural beauty is a testament to the harmonious coexistence between the Dangun and their environment, a balance that the Selvans have helped to cultivate.
Strained Relationship with the House of Draco:
Despite their generally peaceful nature, the House of Selvans maintains a tense and strained diplomatic relationship with the House of Draco. The Draco, with their relentless drive to dominate and control, are natural adversaries to the Selvans’ mission of maintaining the natural balance. The Draco, devoid of empathy and driven by a desire to manipulate and dictate, see the Selvans’ influence as an obstacle to their ambitions of total domination.
The House of Draco has attempted to infiltrate and subvert the Selvans' influence, but their efforts have largely been met with resistance. The Selvans’ deep-rooted connection to nature and their ability to communicate across species make them resilient to the Draco’s manipulations. However, the Draco’s cunning and persistence mean that the Selvans must remain vigilant, always ready to defend the natural balance from those who would seek to disrupt it. There are, of course, exceptions to the rule, and they will be later explained in full detail...
Civilizational Harmony:
In many systems throughout the MiddleVerse, the Selvans coexist in harmony with other Houses, contributing to some of the most beautiful and ecologically integrated civilizations. The Tigras and Panthera Houses, both Feline Sentients, have cities that are considered jewels of the Gobi System, where their architectural marvels are intricately woven into the natural landscape. The Selvans’ influence is evident in the way these cities blend seamlessly with their surroundings, demonstrating the potential for harmony between civilization and nature.
The Selvans’ presence is steady and widespread throughout the MiddleVerse, thanks to their knowledge of natural energy portals. This knowledge, shared with select Houses, allows them to travel and influence regions far beyond their native habitats. While the Selvans rarely engage in galactic politics, their influence is felt across the MiddleVerse, a quiet yet powerful force ensuring that the natural order is maintained.
Guardians of Ancient Wisdom:
As keepers of ancient wisdom, the Selvans are revered for their vast knowledge of the natural world and the delicate balance that sustains all life. Their records are not kept in traditional libraries or databases but are encoded within their very beings, passed down through generations. This makes the Selvans living repositories of knowledge, their wisdom sought after by those who seek to understand the deeper mysteries of the universe.
The House of Selvans stands as one of the most ancient and powerful forces in the MiddleVerse, a guardian of nature and a bastion of wisdom. Their influence is subtle yet profound, their power immense yet restrained. They are the silent protectors of the natural order, ensuring that the delicate balance of life is preserved across the cosmos. As the MiddleVerse continues its cosmic dance, the Selvans remain ever-vigilant, nurturing the wild and maintaining the harmony that allows all life to flourish.
There is a dark side to the History of the House of Selvans...
Orek System
Vuk System
The Dark Lineage of the House of Selvans
The House of Selvans, while predominantly known for its deep connection to nature and its role as the guardians of the natural order, outside of their control, harbors a darker, more malevolent lineage. This dark offshoot of the Selvans is a twisted reflection of their original purpose, born from the same genetic roots but corrupted by the sinister influences of the House of Draco and the malevolent forces residing within the star systems of Orek and Vuk.
The Dark Lineage:
The Selvans of Orek and Vuk are a stark contrast to their noble kin. Unlike the original Selvans, who are embodiments of balance, nurturing, and the preservation of life, these dark Selvans have been perverted by the insidious energies that dominate their respective systems. Their forms, once a harmonious reflection of the environments they inhabit, have been twisted into grotesque and unsettling shapes, reflecting the dark powers that have taken root within them.
These dark Selvans, while still connected to the natural world, embody the destructive and chaotic aspects of nature rather than its nurturing and protective sides. They thrive in environments where decay, corruption, and death hold sway, and they often act as agents of destruction and desolation, spreading the malevolent influence of their dark creators.
Inhabitants of the Orek and Vuk Systems:
The Orek and Vuk systems are home to two Houses, both of which are perversions of the House of Abraxas, brought into being by the manipulations of the House of Draco:
1. House of Upiór (Succubus) - Inhabiting the Orek System, the House of Upiór is a twisted creation of the Draco, formed from the genetic material of the House of Abraxas. The Upiór are known for their ability to manipulate and seduce, feeding on the life force of other beings. The dark Selvans in this system have been corrupted to serve the Upiór, their once-pure connection to nature now a conduit for draining life and spreading decay.
2. House of Udo (Lycans) - The Vuk System is home to the House of Udo, another Draco-perverted offshoot of the Abraxas lineage. The Udo, like the Upiór, are creatures of darkness, capable of transforming into monstrous, wolf-like beings. The Selvans in the Vuk System have been similarly corrupted, their forms, on occasion, twisted into dark, lupine shapes that embody the primal, predatory aspects of nature.
The Twisted Selvans:
The Selvans of Orek and Vuk have lost much of their ancestral connection to the nurturing aspects of nature. Instead, they have become instruments of the dark forces that now control them. Their once-vibrant leaves are now dark and withered, their trunks twisted and gnarled, and their roots spread through the ground like tendrils of corruption, draining the life from the soil rather than nurturing it.
These dark Selvans are often found in the company of their respective Houses—serving as guardians of the Upiór's dark rituals or the Udo's brutal hunts. They use their corrupted connection to nature to sow chaos and destruction, turning once-thriving ecosystems into wastelands of death and decay. The power they wield is a dark mirror of the natural energy they once protected, now bent to serve the will of the Draco and their twisted creations.
The Influence of the House of Draco:
The corruption of these Selvans is a direct result of the House of Draco’s malevolent influence. The Draco, with their mastery of subterfuge and manipulation, have long sought to pervert the natural order to serve their insatiable hunger for control. By twisting the genetic legacy of the House of Abraxas, the Draco have created these dark offshoots, turning the noble Selvans into tools of destruction and domination.
The dark Selvans of Orek and Vuk are a testament to the Draco’s ability to corrupt and subvert even the most powerful and ancient of Houses. Where the original Selvans seek to preserve and protect, these twisted beings seek to destroy and consume, their actions driven by the dark will of their creators.
Struggle and Redemption:
Despite their corruption, there are whispers among the scholars of the House of Abraxas and House of Leo that not all hope is lost for the dark Selvans. Some believe that, deep within their twisted forms, the original essence of the Selvans still resides, buried beneath layers of corruption. There are those who seek to find a way to redeem these lost beings, to cleanse them of the dark influences that have taken hold and restore them to their original purpose.
However, this task is fraught with danger, as the dark Selvans are deeply entrenched in the power structures of the Upiór and Udo. Any attempt to redeem them would require a significant effort, potentially involving the combined forces of the House of Abraxas, House of Leo, and other allied Houses. The success of such an endeavor remains uncertain, but the possibility of redemption offers a glimmer of hope in an otherwise bleak and desolate landscape.
Conclusion:
The dark lineage of the House of Selvans in the Orek and Vuk systems represents the tragic consequences of the House of Draco’s relentless pursuit of power and control. These corrupted Selvans stand as a cautionary tale of the dangers of tampering with the natural order and the potential for even the most noble beings to be twisted into instruments of darkness. Yet, within this darkness, there remains a faint hope for redemption. A hope that, one day, the dark Selvans might be restored to their former glory and reclaim their place as guardians of the natural balance in the MiddleVerse.
The House of Gurun
Hemathion System
The House of Gurun
The House of Gurun is a unique people, deeply rooted in ancient traditions. They are a fusion of the strengths of two of the most powerful Houses in the MiddleVerse: the House of Abraxas and the House of Leo. This dual lineage has given rise to two distinct bloodlines within the House of Gurun, each embodying different aspects of their ancestral heritage.
Bloodlines of the House of Gurun:
The Shumba People:
- The Shumba embraced the feline strand of their Leo ancestry, possessing the remarkable ability to shift their form between human and a more leonine appearance, an in-between state that reflects their connection to the House of Leo. They are formidable warriors, agile and fierce, with the primal instincts of a lion. Their presence on the battlefield is both majestic and terrifying, and their prowess in combat is renowned throughout Hemathion.
- Culturally, the Shumba are deeply spiritual, with rituals and traditions that honor both their human and leonine aspects. They are the protectors of the sacred deserts, where they build magnificent mountain cities that blend seamlessly with the rugged terrain. These cities are masterpieces of stonework, showcasing their unparalleled skills as artisans. The Shumba's architecture, while simple, is adorned with intricate carvings and sculptures that tell the stories of their ancestors and the natural world they revere.
The Karys People:
- The Karys, while genetically similar to the Shumba, are physically indistinguishable from humans, though they are significantly larger and taller. Their strength lies not just in their physical power but in their unyielding resilience and indomitable spirit. The Karys are known for their stoic nature, their unwavering loyalty, and their deep sense of duty to their people and their allies.
- The Karys are master builders, responsible for some of the most impressive mountain fortresses in the MiddleVerse. These fortresses are marvels of engineering, designed to withstand both the elements and the constant threat of invasion from external forces. The Karys' craftsmanship is revered, their weapons and tools highly sought after by other Houses, for their metal work in nothing less than masterful. Despite their technological stagnation by choice, their work is a testament to their deep understanding of the materials they use and the environments they inhabit.
Cultural Identity and Philosophy:
The House of Gurun has deliberately chosen a path of simplicity, opting to remain technologically behind its forebears despite the offers of advancement from their parent Houses, Abraxas and Leo. This decision is rooted in their profound respect for the natural order and an unyielding desire to "carve" their own path forward. The Gurun people believe in the strength of tradition, the power of their home planets, and the importance of maintaining a deep connection to their simpler cultural roots. Their sages, wise and respected, have always emphasized the value of self-reliance and the dangers of becoming too dependent on external technologies or influences. This philosophy has shaped the House of Gurun into a resilient, self-sufficient society that takes pride in its ability to thrive in harsh environments without relying on the technological advancements that other Houses may possess.
The Threat of the House of Draco:
The House of Draco, ever cunning and manipulative, sees the Gurun as a challenge; a powerful people who, despite their simplicity, have managed to resist Draco’s attempts at domination. The Draco have established primitive outposts within the Hemathion System, using them as bases to wage a more subtle form of war against the Gurun. These outposts serve as staging grounds for guerrilla tactics and psychological warfare, designed to weaken the Gurun’s resolve and sow discord among their ranks.
One of the most insidious tactics employed by the Draco is their infiltration of Gurun’s priesthood. Using their shapeshifting abilities, they assume the forms of respected elders and spiritual leaders, subtly corrupting the Gurun from within. This internal subversion is one of the greatest threats to the House of Gurun, as it undermines the very fabric of their society. However, the Gurun people are vigilant, and their deep-seated mistrust of outsiders, combined with their strong communal bonds, has so far prevented the Draco from achieving their ultimate goal of subjugation.
The Role of the House of Selvans:
The House of Selvans, with whom the Gurun share the Hemathion System, plays a crucial role in maintaining the natural balance and assisting the Gurun in their ongoing struggle against the Draco. The Selvans, with their profound connection to nature, work alongside the Gurun to protect the forests and deserts of Hemathion from the encroaching influence of the Draco. Their presence serves as a stabilizing force, helping to counteract the corruption that the Draco seeks to spread.
A Bastion of Strength and Tradition:
The House of Gurun stands as a bastion of strength and tradition in the MiddleVerse, a people who have chosen to walk their own path, guided by the wisdom of their ancestors and the strength of their convictions. They may not possess the advanced technologies of other Houses, but their mastery of stonework, their prowess in battle, and their unbreakable spirit make them formidable allies and feared adversaries.
In the Hemathion System, they are the protectors of all sentient life, the guardians of ancient traditions, and the last line of defense against the encroaching darkness of the House of Draco. The Gurun people know that their fight is not just for themselves, but for the preservation of their way of life and the protection of the natural world they hold sacred. As long as they stand united, the House of Gurun will remain a force to be reckoned with in the MiddleVerse.
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